Introduction

A flyer plastered across the various city state noticeboards reads as follows..."Looking for good fights, good people and a place to offer your help? Then come and join us at Steelgarde!Founded by two former knights of Ishgard, Steelgarde has a simple goal: To protect those who cannot protect themselves, and do right by them.A Free Company based primarily in Ishgard; we take all comers. Anyone who wishes to do right, and seeks the companionship of like-minded warriors and adventurers is welcome in our halls. Free room and board included for all members.We wish to help not out of personal or monetary gain, but simply a desire to do good.Anyone regardless of background or place of origin is free to join.
Feel like using your skills to help people? Then do not hesitate to come down!"
(Plot 38 , 7th Ward Empyreum, Balmung)
If you wish to join please submit an application via discord

About Us



  • Steelgarde is a roleplay focused FC looking to grow and expand. We are seeking active and enthusiastic members to join our ranks!

  • We offer a mix of both open and FC focused events. Our event structure is a mix of pop-up RP and set events and also long term storylines. Casual RP among members is also welcome and encouraged!

  • Events generally take place at EU friendly hours as both FC leads are based in the EU. However, members are from all over and we have many US based roleplayers so casual RP and some events will take place at more US friendly times!

  • FC membership is not required to join us or roleplay with us! If your character is located on a different world, or you just want to be a friend and ally, that's more than welcome. We're open to collaboration with other members of the community!

  • While roleplay is our main focus we offer content nights and other OOC events for those interested!

  • Attendance at events is not required, but we would ask that you try to engage as much as you are able or would like. Where you have not interacted with the FC for months, we reserve the right to remove you from the FC and discord server, extenuating circumstances notwithstanding.

If you wish to join please submit an application via discord




Roleplay Events

  • Regular sparring and social nights that take place in the FC house or open world.

  • Slice of life and adventure RP including: bounties, missions and quests, clinic nights and an IC bookclub.

  • Long term storylines and narratives that any of our members can participate in.

  • We aim to host at least two events a month but the FC house is also open for roleplay, and we have a number of private rooms, e.g. library, infirmary, that are available for public use.

  • We also host an annual Heavensturn Tournament led by Captain Marielle Rillemont. (Sign up required).

  • Many of our events use a RPG system designed by one of our own, which was designed with simplicity and character empowerment in mind. If you need more info on how it works feel free to ask in the discord or check out the RPG system section of our carrd!




Non Roleplay Events and Content

  • Occasional movie nights, ocean fishing, game nights.

  • Casual Content Nights where we run dungeons, fates, glamour farms, maps etc.

  • Regular Raiding events where we usually attempt Extremes and Savages for those who want to do high-end content.

  • Many of our members enjoy content in general and are happy to join for Dungeons, Deep Dungeons, Raids etc.




FC Guidelines


Members Must Be 18+:
This is an 18+ community and we delve into mature and dark themes on occasion during the course of our roleplay. Minors are not permitted in this space.


Be Respectful and Kind:
We are all here to have fun and make friends so please treat everyone with respect and kindness.
Members may be new to RP in general - please give them grace.


Be Proactive and Engage with Others:Engage with others' characters and content where you can and share your own.Be proactive and seek out roleplay and connections.


No Generative AI:Please note that we prohibit the use of AI, and under no circumstances should AI generated art, writing, imagery, or otherwise be posted in our server.


Lore Abiding:We are generally lore abiding with some room for occasional lore bend. No outright lore breaking please.


Communication And Consent Are KeyCommunicate with your roleplay partners - if there is an issue, please talk it out! And remember IC is not OOC! If you're feeling worried during or after a scene, please touch base with the other person.Consent is key - if you're not sure if a theme is too heavy or an action is going too far - ASK. No maiming of others' characters or worse should ever take place without prior consent of all involved in the scene. Do not make decisions on behalf of another character without the player's consent.


Do Not Metagame, Powerplay or Godmod
It's okay to have a certain direction in mind for your RP, but do not use meta knowledge to force the flow of the RP for a desired outcome to an extreme degree.
Your character cannot be flawless, perfect, better than everyone else around them at everything, immensely stronger than the average player character, and in general cannot be designed to be superior to other characters. We believe roleplay is a collaborative hobby, and about the story, not about winning or losing, and certainly not about one-upping others.


No ERP In FC Spaces
While we will delve into mature and dark themes on occasion, this is ultimately a safe for work space and we do not condone ERP in our public FC spaces. There are plenty of other spaces for this.




Ongoing Storylines

A list of Steelgarde's current long term stories. Mature and dark themes will be explored in the case of some storylines.


Moondancer Arc

Things had grown quiet since Marielle Rillemont had put an end to the Snow Owl. Her personal demon, and a threat to all of Ishgard. The Darkfeather Syndicate had slunk back into the depths of the shadows to lick their wounds, and had not been heard from in the months since.Marielle begins her commute to Sharlayan. A chance for new beginnings. A chance to forget the stains that cursed organisation had left upon her soul. A chance to learn healing and heal herself in turn.But while the Syndicate had grown quiet, they have not disappeared. They have been watching, waiting. And it is when Steelgarde's head is seemingly turned that they choose their moment to strike.Ishgard has been left alone, too fiercely protected under the watch of the Violet Valkyrie and the Inquisition both. But the other city states of the Eorzea Alliance will not remain unscathed.A letter arrives on Marielle's desk. Lord Tristand de Mercier of the Supreme Sacred Tribunal of Halonic Inquisitory Doctrine, the very man who had volunteered to champion in the trial against the Snow Owl, has been busy.He has written to the other city states he tells Marielle, presenting the evidence she had gathered. Evidence that was over a decade in the making. It is not enough to make arrests, but it is enough for them to start digging. Enough for them to pay attention to a number of disappearances within the East Shroud.Steelgarde has been called to action. Their task: find and destroy what is left of the Darkfeather Syndicate; remove the remaining heads of this accursed hydra and ensure it can never rise again.Meanwhile, in Ul'dah, a gentle dancer who thrives under moonlight and shrouded forests is forced into the sun to wilt and languish. A contract keeps her tethered in place. A young thief with sharp eyes belying a soft heart attempts to break her free from her chains.


Sunchaser Arc

"Lose your way."A wilted orchid lies trampled on the wooded paths of the Black Shroud. A lily, a magnolia, and a rose form a triangle with the dead orchid at its centre. The sound of marching boots like crumpled paper moves through autumn leaves. The orchid blooms again.E'tehtramin Kayah disappears from Ul'dah - presumed dead. In nearby Gyr Abania, the mysterious combat medic Tetra Solaris rises quickly through the ranks of a Red Otters unit of The Order of the Twin Adder, attaining the rank of Serpent Sergeant Second Class as the revolution for Ala Mhigo rages. As the conflict fades, so does Tetra, retreating from sight as suddenly as she had appeared.Soon after, The Quill and Blade Mercenary and Literature Company opens to little fanfare and littler business. Nobody notices. Such is not the case when Sunreach Manufactory opens as a subsidiary of The Quill and Blade, providing lumber and tools for the rebuilding efforts of Ishgard and Ala Mhigo. People notice.E'tehtramin "Tetra" Kayah Solaris is assaulted on the road between Coerthas and the Black Shroud during a standard material escort mission. Her courser is kidnapped. Her gear is stolen. Her hair is cut. She is stabbed several times and left to die. She survives.Angry and afraid, Tetra begins marching a warpath. She will recover what is hers. She will once again trample the orchid.


Applications

If you wish to join please submit an application via discord. You will be asked a few introductory questions about you and your character and there will be space for you to ask us questions as well!Upon joining the Steelgarde server you will be automatically assigned the Recruit role. After a period of time and integration with the group, you will be promoted to Member status.How Do I Become A Member?
To become a full member of Steelgarde, the following conditions need to be met:

  • You have been a member of the server for at least one month;

  • You have made your character profile within the server;

  • You have held your introductory roleplay session with a member of staff. For rejoining members, this will be an introduction to get you situated within the group again. A catch up IC essentially with FC leadership, and a potential re-joining if your character left Steelgarde IC.


RPG System: SCALPER



WHAT IS SCALPER?
SCALPER is a D10 system spread across seven unique stats that cover the overall qualities of a character. You have 38 points to spend across the seven stats. They cannot go lower than 1, nor higher than 9. You do not need to spend all of your points if you wish to play a lower-power character. Stats can be reallocated at any time between events.
The seven stats are as follows:


Strength:
A measure of your character's physical strength and muscle power. Characters with a high Strength probably spent a lot of time in the gym in high school. Characters with low Strength probably got beat up by the characters with high Strength. Rolls against Strength are used when characters try to break doors down, bend the bars on their prison cell, and do other feats that require sheer muscle power.


Control:
Control measures one's familiarity with their aether, and their ability to wield spells safely, accurately, and proficiently. Characters with high Control can thread lightning through a needle's eye. Characters with low Control would turn themselves into a lightning rod. Rolls against Control are made when lighting a torch with a fireball over a distance, aetheric medical procedures that require a steady hand, and operating nouliths.


Agility:
Agility measures the speed of a character's reactions. More or less, Agility describes how quickly an impulse is received by the brain, is encoded into the appropriate message, travels through the Central Nervous System, and reaches the character's arm, which appropriately jerks out of the way right before an arrow hits it. Characters with high Agility are jugglers and acrobats. Characters with low Agility dance with two left feet. Rolls against Agility are made when your character dodges a poison dart trap or attempts to jerk his arm out of the jaws of a goobbue before it bites it off.


Luck:
Perhaps the most ambiguous statistic, Luck is everything and nothing. Characters with a high amount of Luck just tend to have things go their way, and characters with a low amount of Luck always seem to be standing under the scaffolding just when someone drops that brick. Luck rolls determine matters of chance; coin-flips, gambling, games of chance. It can also determine the times when Lady Luck smiles on you during dire straits. Luck also allows characters to reroll failures by the following thresholds:
1-4: Zero Rerolls
5-7: One Reroll
8: Two Rerolls
9: Three Rerolls


Perception:
Perception is your character's awareness and "street-smarts," sometimes called instinct or a "sixth sense." Perceptive characters notice details instantly, like smells, sounds, and sights that don't fit a "normal" picture. Perceptive characters tend to be able to read another person's reactions, and can even tell when another person is lying. Highly perceptive characters are private investigators. Characters with low Perception walk about in their own little world. Rolls against Perception are used when there is a little detail the character has a chance of noticing, such as the glisten off the arrowhead of a hunter taking an aim at his or her head.


Endurance:
Endurance measures the body’s constitution and overall health. Characters with a high Endurance have great immune systems, good cardiovascular fitness, and can outrun and outswim others. Characters with high Endurance can swim across the English Channel. Characters with low Endurance can drown in the kiddie pool. Rolls against Endurance determine things like whether your character can hang on to that rope over a canyon, or can resist a deadly cloud of toxins. Endurance also determines character's HP by the following thresholds:
1-2: One Hitpoint
3-4: Two Hitpoints
5-6: Three Hitpoints
7-8: Four Hitpoints
9: Five Hitpoints


Reserves:
As it says on the tin, Reserves are a measure of a character's aetheric potential and magical reserves. Characters with high Aether Reserves can draw deep into their font to increase the potency of their spells. Characters with low Reserves would struggle to conjure even a lighter flame without appropriate training. Rolls against Reserves determine the 'oomph' of a fireball, whether a magic barrier will hold fast, and resistance to effects which drain or hamper one's innate aether.


Rolling:
There are two kinds of rolls to make in the system; Low Rolls, High Rolls.
Low Rolls are D10 rolls made against any given stat against the environment. To pass, you must roll at or LOWER than the stat you are rolling with. For example, Susune wants to make a jump across a ravine. She'll roll a d10 against her agility, which is 7. She must roll a 7 or below to pass.High Rolls are D10 rolls made against other players/NPCs. To pass, both of the parties roll against a stat, and the higher roll wins. A bonus is applied to the player who has the higher stat based on the difference between the two.For example, Valleris and Marielle have an arm-wrestling competition. Both of their strength stat is 5. Valleris rolls a 6, and Marielle rolls a 7. Neither receive a bonus to their roll because their strength is the same. Marielle wins the High Roll. Folly challenges Marielle next, and she has a strength stat of 7. This gives her a +2 bonus against Marielle. Marielle rolls a 5, and Folly rolls a 4. However, Folly wins with a total of 6 due to the difference in their strength.Sometimes, the DM will state a critical roll. These can be either high or low rolls, and they inform the party that success or failure will have higher stakes than usual.Rolls for specific actions may require a D20 Low Roll, with the passing requirement being the added sum of two stats. An example of this would be something like lockpicking, which would require a D20 roll combining Control and Perception. Feel free to make up any other combinations of your own!


Injuries:
Every player will have a HP stat based on their total endurance. HP reaching 0 will have an effect on the player based on the circumstances, ranging from anywhere between being knocked out to injuries that can impede other stats.
Healing rolls can be made to restore a character's HP by 1. Pass or fail, some time must pass before the action can be performed again. Multiple healers can heal one character for more than 1 HP at the same time.


Combat:
Another aim of SCALPER is to keep combat more free-form, and to keep it from bogging down the overall flow of the session. I try to keep away from the traditional 'take turns hitting big guy' scenarios. That being said, a combat scenario will work as follows.
The party will declare an action (attack, heal, etc.) alongside the stat they wish to use for the roll. This will be a Low Roll. The enemy will then declare an attack, and depending on the circumstances, I will declare the defensive roll as either a Low Roll or High Roll. Rinse and repeat until someone is sufficiently beaten. All damage is taken as 1 HP, unless declared otherwise.


Conditions:
Anything specific not covered by stats are highlighted here. This can be anything from classes that provide certain bonuses, impediments, or anything else too specific that the DM should be aware of. Get creative! Part of the fun is implementing the numbers and dice into your character’s abilities and personality. A DM will vet the conditions and provide feedback if anything needs to be balanced.

MEMBERS



OFFICIAL MEMBERS

A list of members for Steelgarde. This is currently under construction and will expand over time.

Valleris LacroixCommander and Leader of Steelgarde, Husband to Marielle Rillemont.A Dragoon turned Dark Knight Valleris was born of nobility, though has fallen out of favour for many years due to past events.Steelgarde was the name of the squadron of knights he led as a Captain back during the war.
(https://valcroix.carrd.co/)

Marielle RillemontCaptain and 2nd in command of Steelgarde, Wife to Valleris Lacroix.A common-born Dragoon who served dutifully during the Dragonsong war as Lieutenant and later Captain of the Steelgarde Squadron.A capable warrior who has seen her fair share of unjust acts.
(https://marielle.crd.co/)

Halo WhiteA young Dalmascan Knight with a friendly and kind disposition.
Currently staying in the Steelgarde with her sister and aiding the group with her blade-work, and bringing an upbeat attitude.

Folly LillyA nomadic mage and Knight of Coerthas, this Roegadyn woman is a skilled mercenary who fought in the Dragonsong War, and has since found that times of peace and solitude have weighed heavy on her. She has since become a friend and ally to the company, aiding her newfound comrades in her journey to find use for her skills once more.

SusuneLoud mouthed, crass, mean and dirty, Su is hardly the nicest lady to be around, but her alchemical skill is impressive, so most tolerate her less than friendly demeanour.
(https://simplysu.carrd.co/)

Eleanor GreystoneThe common-born half-Elezen was raised on the streets of the Brume.After meeting up with her old friend Marielle, she was offered a job as a servant within Steelgarde, where she has become a staple of the company.

Maroro MaroA kindly healer who has a history with a few members of the Free Company, she provides her services to those who need it within Steelgarde. (Valleris Alt)

Lydia StormbladeWarrior from Gyr-Abania, of Highlander and Midlander mixed descent.
Fought under the Maelstrom banner during the battle of Cartenau.
Lost much and more - not least of all her family, but always wearing a friendly face and disposition for the sake of others.
Always eager to offer help in whichever way she can.


UNOFFICIAL MEMBERS/ALLIESFor those not officially affiliated with the company who assist with various jobs.

Faurox DarloixA retired soldier from The Immortal Flames, a field medic with years of brutal experience behind him.He has since become a freelancer and often offers his services to the Steelgarde household as an ally; though some suspect he just comes around for the food.
(https://faurox.carrd.co/)

E'tehtramin "Tetra" Kayah SolarisA wandering warrior-scholar who claims to hail from Meracydia. Passionate, friendly, and more than a little eclectic, she is well-versed in many fields of study, but only truly excels in aetherology and combat. Tetra is ever-reliable and willing to come along on anything even remotely resembling an adventure!


NPCsTypically just names and backstories for retainers/ NPCs found around the estate

Gaspard CherlinautAn elderly retainer and servant of House Lacroix, a long time friend of Valleris' father as a veteran in the Dragonsong war, Gaspard came to the Steelgarde (uninvited with a key no one gave him) and continued his duties as a manservant. He manages the day to day and servants that keep the place running, and is often more terrifying than the actual warriors in the house.

Ellene VillaneMaid and cook of Steelgarde, runs the bar and food preparation in the dining area of the Steelgarde house. A poor barmaid who had been out of work for some time until hired by Marielle, soft spoken and quiet.

Hendina CollierA grounds keeper and handy-woman, formerly of the Skysteel Manufactory she lost interest in machines of war and sought a simpler job. Gaspard hired her to help fix anything that goes awry within the house.She is blunt and to the point having little patience for idiocy.

HOOKS

Character Hooks (How do I fit in?)

  • Do you want to do good however you can? Then Steelgarde might be a good fit.

  • Background and origin matter little to Steelgarde, and they'll take those from all walks of life, so long as they strive for good.

  • Have a complicated past and are in need of a second chance? Steelgarde will open its doors to you.

  • I'm not a fighter - will I fit in here? Yes! You don't need to be able to fight to join Steelgarde. Healers and members who wish to join as staff are welcome, or even if you just need a safe haven - our doors are open!

  • Have a job for us? Feel free to contact us with the details! We take all sorts of adventuring jobs all over Eorzea and beyond. We do reserve the right to refuse jobs if they don't meet the moral compass of the company.

  • Interested in being involved in one of our storylines? Feel free to reach out and propose a connection.

  • Did you find us at one of our sparring nights? Feel free to join us if you're up for a brawl.


Steelgarde Rumours and Whispers

  • Those from Ishgard have likely heard many tales about the Black Lance and Violet Valkyrie, the two former Dragoons who head Steelgarde. Those with a military history during the Dragonsong War may remember them fondly, or recall the Black Lance's disgrace and banishment.

  • Due to the leaders' complicated history, the Company is often looked at with mistrust and subject to various rumours within Ishgard, many of which imply less than savoury intentions from its members. Both the Commander and Captain of the Company work hard to dispel these rumours.

  • Despite these rumours, Steelgarde has begun to make something of a name for itself, and many might recall hearing of their good deeds, and initiatives to assist those in need.

  • Steelgarde takes any sort of adventurer/mercenary work. From protecting villages from bandit attacks to acting as bodyguards for others.